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[Serialization] Player build hangs on initial loading screen after repor...
Reproduction steps:1. Open the attached user's project "boardgame_demo.zip"2. Open the "Assets\Scenes\BoardTest.unity" Scene3. Build... Read more
[URP] Player build time regression caused by huge increase in shader var...
Steps:1. Create a new URP Template projectIf there are RendererData errors, on ProjectView > select Settings folder > right cl... Read more
Files checkboxes remain unchecked when selecting the 'All' option in Col...
Reproduction steps:1. Open the attached '1382253-sample' project2. Go to 'Window -> Collaborate'3. Check the 'All' checkbox Expec... Read more
Windows build fails when using Deltatre Magma Engine
How to reproduce:1. Open the user attached "Minimal_repro.zip" project2. Change the Target Platform to Windows (File -> Build Set... Read more
CommandBuffer.Blit fails to copy BuiltinRenderTextureType.CurrentActive ...
How to reproduce:1. Open the attached project ("CommandBuffer CurrentActive Bug.zip")2. Enter Play Mode3. Select the "Test" GameObje... Read more
Unable to change Animation window values by dragging when values were ch...
How to reproduce:1. Open the attached project in "1382193_case.zip"2. Open the "SampleScene" Scene3. Select the "Cube" object4. Open... Read more
NullReferenceException when deselecting a Prefab GameObject in the Hiera...
How to reproduce:1. Open the user attached "Station Defender.zip" project2. Go into the "_Scenes" folder and open the "Bug" Scene3. ... Read more
EditorGUILayout.PropertyField is not changing the list elements
How to reproduce:1. Open project "2020.3.22f1.zip"2. Press BuildConfig>Open Build Configuration Window in the top menu3. Press th... Read more
ArgumentException from hierarchyWindowItemOnGUI is thrown when leaving P...
How to reproduce:1. Open the user attached "HierarchyWindowItemOnGUI.zip" project2. Enter the "SampleScene" Scene3. Open the "Prefab... Read more
Coverage API returns wrong file path for fields in partial class that ar...
Steps to reproduce: 1. Open attached project partial-class-cov-issue.zip2. Open Test Runner3. Run the only test in the project4. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field