Search Issue Tracker
Xcode crash when exporting archived build
Reproduction steps:1. Download and open the attached "2dplatformer.zip" project2. Build the project for iOS3. In the Xcode window, p... Read more
[iOS] Build fails when running UnityLinker
Reproduction steps:1. Download and open the attached "COMETBALL.zip" project2. Build the project for iOS3. Observe the Console windo... Read more
[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Build and deploy the project to iOS3. Observe the... Read more
[IL2CPP] Build fails with 'artifacts/tundra.dag.json does not exist yet'...
How to reproduce:1. Download the attached project '1141571_IL2CPP-Bee.zip'2. Build the project Expected result: The build is complet... Read more
[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...
Reproduction steps:1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip"2. Go to Bundles > ... Read more
Decals disappear when using DE Environment package and "Decal Layers" is...
Reproduction steps:1. Open the user's attached project "DE HDRP 10.4.0.zip"2. Focus on the "DE Decal Paint Splat" under "Decals" in ... Read more
PlayerSettings.Android.targetArchitectures == AndroidArchitecture.All re...
How to reproduce:1. Open the attached "1385621_Repro.zip" project2. Open the Player Settings (Edit->Project Settings...->Playe... Read more
Culling resets Particle System when using Ring Buffer "Pause Until Repla...
How to reproduce:1. Open project "TestParticlesCulling.zip"2. Enter the Play Mode3. Press the "Emit Particle" button4. Wait 6 second... Read more
Windows Standalone Player build exits with non-zero code when scripting ...
Reproduction steps:1. Open project "shutdown-test.zip"2. Open Build Settings window in File > Build Settings3. Change platform to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor