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Clear color is incorrect on second ClearRenderTarget call when using Metal
How to reproduce:1. Open the “IN-125411_ClearColorBugReportProject“ project2. Open the “OPEN THIS SCENE” Scene3. Enter Play mode4. O... Read more
Assertion triggers when creating a Prefab Variant of Canvas Prefab
Reproduction steps:1. Create a Canvas gameobject in the Hierarchy: Create -> UI -> Canvas 2. Drag the Canvas to the Project to... Read more
Crash on GenerateTilingAreaJob when changing the Sprite Renderers Slicin...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Game Scene”3. Select the “Moving“ GameObject through the Inspec... Read more
Name textfield has no character limit even if the Table cannot be create...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Localization package (com.unity.localizat... Read more
Some Project Auditor window foldouts do not expand or collapse when clic...
Reproduction steps:1. Create a new project2. Window > Analysis > Project Auditor3. Press “Install rules” button in Project Aud... Read more
Creating “Pseudo-Locale” Asset in Project window throws “Could not find ...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Find and install Localization package4. Once installe... Read more
Build fails with "duplicate node guids" Error when using specific build ...
Reproduction steps:1. Open the attached project “ReproProj“2. In menu click the “Unity Support“ > “Build fails“3. Observe the Con... Read more
Missing Style Sheet reference when renaming USS file referenced in a TS...
Reproduction steps:1. Open the attached “UIToolkitIssue.zip” project2. In the Project window, navigate to the Editor folder3. Select... Read more
Add Locale window from the “Locale Generator” button in the New Table Co...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Localization package (com.unity.localizat... Read more
UI Toolkit Editor Window Creator accepts immutable Project Folders as va...
Steps to reproduce: Open any Project Right click in the Project Browser and select Create > UI Toolkit > Editor Window In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS