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Error "cannot convert from <..>.RenderTargetHandle to <..>.RTHandle" app...
Full title: Error "cannot convert from 'UnityEngine.Rendering.Universal.RenderTargetHandle' to 'UnityEngine.Rendering.RTHandle'" app... Read more
SpriteShape throws ArgumentException error when checking position validi...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Console... Read more
AddComponent's general performance is worse in 2020.3 and above when com...
Reproduction steps:1. Open the attached project "AddComponent_2019.4.23.zip"2. Switch the platform target to Android, and enable Dev... Read more
"TlsException: Handshake failed" error when UWP Build configuration is s...
How to reproduce:1. Open the attached project "HttpClientRepro.zip"2. Open File>Build Settings...3. Switch Platform to Universal ... Read more
[URP] [2D] Game view displays a blank screen when Overlay Camera is present
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more
[HDRP] Visual pop when Physically Based camera settings are enabled
The requested change is to simply change the default value of Gate fit from Horizontal to Vertical The problem:When you set your cam... Read more
[Linux] [Inspector] Float value adjustment using mouse cursor is incorre...
Reproduction steps:1. Create a new project2. Select any GameObject with a transform in Hierarchy3. In inspector grab an invisible fl... Read more
Unity's window returns to previously maximized display when trying to ma...
How to reproduce:1. Open the Unity Editor2. Maximize the window by double-clicking the Title Bar3. Drag the window to another displa... Read more
[UIElements] The font color for read-only values has changed, making the...
Repro steps:1. Create an add operator2. Connect it to a float operator3. Observe the value in the float operator is barely visible E... Read more
Hub fails to install iOS module on MacOS
Repro steps:1. Attempt to install iOS module for 2020.3.25f1 Actual: Installation fails with no errorsExpected: Installation succeed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS