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[HDRP] Progressive GPU Lightmapper Global Illumination generation become...
How to reproduce: 1. Create an HDRP template project on Unity 2020.1.0a25 2. In the Lighting tab, select the Lightmapper to be Progr... Read more
[HDRP] Material doesn't have a float/range property errors are thrown on...
Material doesn't have a float or range property '_DrawOrder' errors are thrown on assigning any material to Decal Projector in prefa... Read more
[HDRP] Baked reflection probe causes the scene to always be marked as dirty
How to reproduce: 1. Open the attached "ReflectionProbeSave.zip" project 2. Open "SampleScene" and notice that it's marked as dirty ... Read more
Infinite import loop with HDRP 7.1.2
How to reproduce: 1. Download the "1192516-ImportLoop-Fresh.zip" project 2. Launch Unity via command line: Unity.exe -projectPath C:... Read more
[Linux] [HDRP] Crash when exiting Play mode
How to reproduce: 1. Create a new HDRP project 2. Enter Play mode 3. Exit Play mode -- observe the crash Reproducible with: 2019.3.... Read more
HDRP default material values have been changed
I think there was an unintentional change to default material(see attached image). Found in HDRP staging. We should reset it to what... Read more
[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Look at the bottom of the cube object 4. Observe that the screen... Read more
[HDRP] Skymanager detects Procedural sky being used when its not used
Note: I edited Skymanager.cs line 182 by removing " && logOnce" to see the error message more than once. To be sure its still happe... Read more
[HDRP] Editor freezes on changing Planar reflection resolution to 16384
Editor freezes on changing Planar reflection resolution to 16384. Steps to repro: 1. Create a new HDRP Project. 2. Hierarchy > Righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true