Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
HDRP/staging 2020/04/23
Issue ID
1240891
Regression
No
[HDRP] Skymanager detects Procedural sky being used when its not used
Note:
I edited Skymanager.cs
line 182 by removing " && logOnce" to see the error message more than once. To be sure its still happening
1) Open the scene.unity
2) Enter and exit the local volume as in the video
Result: You get errors about procedural sky when its never been used in the project. Also the volumes are newly created with the same unity and HDRP version(not upgrade problem).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment