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"IMGUIContainer cannot be used in a runtime panel." errors are not clear
How to reproduce:1. Open the attached "uiToolkitEditor" project2. Open the "Test" UI Document3. Open the "Test" Scene4. Observe the ... Read more
Number of SRP renderpass subpasses is limited to 8
Steps to reproduce:1. Open attached user's project "bug-renderpass-limit.zip"2. Open the "SampleScene.unity" Scene and enter Play Mo... Read more
Caret is placed after the first character in the string when using the H...
How to reproduce: Create and open a new project Write “ test “ (including the spaces) in any text input in the Editor Place the care... Read more
[VFX Graph] Discrepency between Quad and Mesh Output
Steps to reproduce: Open an HDRP project. Import the provided package. Open the scene named {}Chelou{}. Open the VFX asset called {}... Read more
Shader flickering due to incorrect CBUFFER value for a frame in custom R...
Steps to reproduce:1. Open attached user's project "ShaderBindingIssue.zip"2. Open the "SampleScene.unity" Scene3. Enter to play mod... Read more
Terrain heightmap loses precision on Android and iOS when the heightmap ...
Reproduction steps:1. Open the attached “IN-125345“ project2. Switch to the iOS or Android Build Platform3. Run the included play-mo... Read more
[Linux] Broken icon when creating new Simple Graph Asset in Project window
Steps to reproduce:1. Create new Unity project2. Import provided script to the project “NewMonoBehaviourScript.cs”3. Create Simple G... Read more
Errors are thrown after dragging items over the Hierarchy when the Behav...
How to reproduce: Create and open a new project Create a Sphere in the Hierarchy and make a Prefab of it Go to Window → Package Mana... Read more
Tiny unscaledDeltaTimes (~1e-5 s) happen randomly in the iOS/Android Player
Steps to reproduce:1. Open the attached “IN-125290“ project2. Build and Run the Android or iOS Player3. Observe the debug window ins... Read more
Placed cursor can be moved to the right by pressing most of the keyboard...
Reproduction steps:1. Create a new project2. Window > Analysis > Project Auditor3. Press “Install rules” button in Project Aud... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS