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Timeline Markers disappear when double clicking on stacked Markers at 0 ...
Reproduction steps:1. Open the attached project ("1377501_timeline.zip")2. Open the "Main Camera Timeline" Timeline from the Project... Read more
[iOS] App crashes after few minutes on iPad 8 when Human Segmentation St...
Reproduction steps:1. Download and open the attached "TestHumanSegmentationARKit.zip" project2. Build and deploy the project to iOS3... Read more
"Unsupported wedge mapping mode type" error is not useful when importing...
Reproduction steps:1. Open the attached project "what is model.zip"2. Import the user's attached model "310019.fbx" Expected result:... Read more
InputSystem does not initialize properly in a build when accessed early
Reproduction steps:1. Open project "case_1392358.7z"2. Open Build Settings window in File > Build Settings3. Build and Run the Sc... Read more
[HDRP] Shadows pop in and out when tessellated geometry is culled
How to reproduce:1. Open the user-submitted project2. Open the scene "OutdoorsScene" and enter Play mode (Assets/OutdoorsScene.unity... Read more
Editor blacks out when calling Graphics.Blit on non-main thread in the f...
How to reproduce:1. Open the attached project "blit.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected results: ... Read more
Terrain detail meshes do not receive the correct lighting when using Lig...
How to reproduce:1. Open the user attached "HDRP 12.1 Grass Bug.zip" project2. Open the "BugGrass" Scene found in the "BugGrass" fol... Read more
Crash on 'core::hash_map<Hash128,bool,Hash128Hasher,std::equal_to<Hash12...
Reproduction steps:1. Open the project from the Google Drive folder2. Make sure that 'Project Settings -> Player -> Optimize M... Read more
ArgumentOutOfRangeException error is thrown when element is deleted in t...
Reproduction steps:1. Open the user's project2. Select "New List View Container.asset" in the Assets folder3. Press the '+' button i... Read more
Select asset in Project Browser is much slower than in the latest LTS ve...
Steps:1. Open attached project2. Open "Explorer -> Window" from menu3. Press Replay4. Take a look how much time it takes to do 30... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS