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[Memory Profiler] Memory Profiler supposedly captured a 0.5 GB big strin...
How to Reproduce:1. Open an empty Project, install the Memory Profiler and Import the attached snapshot file2. Open the snapshot Exp... Read more
VFXCommon.hlsl shader errors on creating VFX graph
Steps to reproduce:1. Create a new URP project or open an existing one2. Install Visual Effect Graph package3. Create a new VFX grap... Read more
[URP] Errors are spammed after entering Play mode in SunFlare scene and ...
Steps to reproduce:1. Open the attached project2. Open "SunFlare" scene3. Enter and exit Play mode4. Go through the folders and asse... Read more
Undo API could delete Prefab Stage root GameObject
Steps:1. Open attached project2. Use "Test/Run" menu item==>"Error: The Prefab contents root has been deleted" dialog appears The... Read more
The values in the Nodes are not clearly visible when using Visual Effect...
How to reproduce:1. Open the attached "1393797.zip" project2. Open the "New VFX" Visual Effect Graph from the Project window Expecte... Read more
[URP] URP template Readme.asset has duplicate text
How to reproduce:1. Create a new project using a URP template2. Select Asstes/Readme.asset3. Observe the Inspector window Expected r... Read more
[Android] [URP] [Addressables] Shader material not loaded in Android pla...
Reproduction steps:1. Open the attached project "TestChangementMatAdressable.zip"2. Go to Build Settings and change the Platform to ... Read more
MenuItem is not shown in the item list if the string contains symbols
How to reproduce:1. Open project "MenuItemBug.zip"2. Go to Menu > Foo3. Observe the results Expected result: There are two MenuIt... Read more
NullReferenceException thrown and mouse breaks when calling EditorUtiliy...
Reproduction steps:1. Open the attached project "1393672repro.zip"2. Open "SampleScene"3. Select "Tilemap" in the Hierarchy window4.... Read more
[M1][URP] URP project build fails on an Apple Silicon Editor
Reproduction steps:1. Create a new project from URP Core 3D Template2. Build the project Expected result: Project is buildActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS