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Unity Player is using integrated GPU instead of dedicated when using Uni...
How to reproduce:1. Create a new project2. Navigate to File > Build settings3. Switch to Universal Windows Platform4. Click Build... Read more
Polybrush truncates vertex buffer when hovering brush over Mesh
How to reproduce:1. Open the attached project (PolybrushModelTest.zip)2. Open scene Scenes/SampleScene3. Go to Tools -> Polybrush... Read more
[Package Manager] Access denied when installing some packages
Reproduction steps:1. Create a new project2. Open the Package Manager3. Go to + > Add package from git URL4. Type com.unity.local... Read more
Texture is not rendered when Texture Quality is not set to Full Res
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "CopyTextureTest.zip"2. Go to Edit > Project Settings ... Read more
Physically Based Sky multiple scattering contribution doesn't correctly ...
How to reproduce:1. Open the attached project "PBSKYREPRO.zip"2. Open the "New Scene" Scene3. Change the Camera's viewing angle to f... Read more
SerializedProperty.DataEquals returns true for two strings that are diff...
Reproduction steps:1. Open the user's attached project2. Open Window > General > Test Runner3. Select Run All Expected result:... Read more
Texture horizontally flipped when used on Physically Based Sky planet
Reproduction steps:1. Open the user's provided project2. Open scene 'OutdoorsScene' Expected result: The texture of the background p... Read more
URP Template opens up with Renderer upgrade warnings when creating a new...
Steps to reproduce:1. Create a new URP project2. Observe Console Expected result: No errors or warningsActual result:These warnings ... Read more
[TMP] HasCharacters() is always returning false when the accessed font h...
How to reproduce:1. Download the attached project "1394817.zip"2. Build and Run on standalone/mobile platform3. Observe the text in ... Read more
[Linux] Packman options to add package from Git URL or by name contains ...
Steps to reproduce:1. Create a new project or open a new one2. Open Package Manager (Window -> Package Manager)3. Click on the "+... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS