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[iOS] Next camera is prevented from rendering in stack when preCommand b...
Reproduction steps:1. Download and open the attached "CommandBuffer" project2. Build and deploy the project to iOS3. Observe the red... Read more
A test is called twice when [UnitySetUp] attribute is used
How to reproduce:1. Open the attached project "UnityTestsDoubleSetup.zip"2. Open Window > General > Test Runner3. In the Test ... Read more
[XR] Render Objects Pass duplicates visuals with AfterPostprocessing pas...
Reproduction steps:1. Open the user's attached project2. Enter Play Mode3. Search and open "Universal RP-High Quality" asset4. In th... Read more
[iPadOS 15] Arrow key input is ignored when using a Bluetooth keyboard
Reproduction steps:1. Open the attached project "ArrowKeyRepro.zip"2. Build the Scene "TestScene" to an iPad device3. Connect a Blue... Read more
[Android] App causes freeze on some devices when using custom material w...
How to reproduce:1. Download the attached project "1395014.zip"2. Build and Run on Android device Expected results: The phone does n... Read more
IL2CPP build fails when “Managed Stripping Level” is set to “High”
How to reproduce:1. Open the attached “BuildFailedWithHighStripping.zip” project2. Open the “SampleScene” Scene3. Open Edit > Pla... Read more
NullReferenceException and Render Graph Execution errors when removing D...
Reproduction steps:1. Open the attached 'New Unity ProjectHDRP'2. Open the 'SampleScene'3. Deactivate the Directional Light4. Observ... Read more
Crashes when editing a shader which is being used by another shader's Us...
Steps:1. Open attached project (ShaderCrash.zip)2. Open Repro scene3. On ProjectView, open BrokenUsepass shader, edit line 10 to be:... Read more
[Profiler] Profiler.EndSample errors on disabling Deep profile when prof...
Steps to reproduce:1. Open an existing project or create a new one2. Open Profiler (Window -> Analysis -> Profiler)3. Make sur... Read more
[Mac+Windows] Crash when importing an FBX model with eNone wedge mapping...
Reproduction steps:1. Create a project with one of the "Reproducible with" versions2. Import the attached FBX file "310019.fbx" Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS