Search Issue Tracker
Color Grading doesn't work in 2021.2 Players
Reproduction steps:1. Open the user's attached project2. Build and Run the project Expected result: Scene is orange in both Editor a... Read more
[Metal] Incompatible texture type [MTLTextureType2D] warning spam on URP...
How to reproduce:1. Open attached project2. Open Start Menu scene3. Click Host game, next Scene should load4. Observe Console Expect... Read more
Shader keyword PROCEDURAL_INSTANCING_ON does not work in builds
Reproduction steps:1. Open the attached project2. Open and Play the scene 'SampleScene'3. Notice that the shader works and there are... Read more
[Android] Mobile Notifications package generates GC per every frame
Reproduction steps:1. Open the attached project "MobileNotificationAndroidGCIssue-2021.2.zip"2. Select the Autoconnect Profiler and ... Read more
Editor redirects to a broken page when pressing question mark "?" in the...
Reproduction steps:1. Create a new project2. Create a new script3. Press on the script in the Project window4. Press "?" in the Insp... Read more
Scene.isSubScene flag does not persist for currently opened Scenes when ...
How to reproduce:1. Open the attached “SubSceneTest.zip” project2. Open the "MainScene.unity" Scene3. Select "GameObject" GameObject... Read more
Inconsistent BURST test results when repeating tests
Reproduction steps:1. Download and open the attached "repro.zip" project2. Go to "Window" > "General" > "Test Runner"3. Double... Read more
[Serialization] Mesh shape in particle component prefab will remain in b...
How to reproduce:1. Download the attached project 'ReferenceTest.zip'2. Build and Run 'SampleScene' Scene with Development mode sele... Read more
Editor directs to non-existent page when pressing "Learn more..." for As...
Reproduction steps (1st method):1. Go to Edit (or Unity) > Preferences > Asset Pipeline2. Click on all "Learn more..." next to... Read more
Custom ShaderGUI is not visible in the Inspector when used for Shader Graph
How to reproduce:1. Open the user's attached project2. In the Project window, select the Material "Ground" in Assets/_Environments/M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS