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1
votes
Won't Fix

[Vulkan] Crash on with multiple stack traces when rendering large Terrai...

Vulkan

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Fixed

Unsaved changes prompt is not shown when building a project with a dirty...

Content Build

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Dec 01, 2025

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Version/s: 6000.3.3f1, 6000.4.0a6, 6000.5.0a3

How to reproduce:1. Create a new project using the URP template2. Add any object in the "SampleScene"3. Start a build for the projec... Read more

0
votes
Won't Fix

[DX12] Crash on with multiple stack traces when rendering large Terrain ...

Graphics Device Features

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Duplicate

[Vulkan] Crash on with multiple stack traces when rendering large Terrai...

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Won't Fix

[DirectX12] Crash on with multiple stack traces when rendering large Ter...

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Won't Fix

368B of GC is allocated for each UI Document in the scene

UI Toolkit Framework

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Dec 01, 2025

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Version/s: 6000.2.15f1

How to reproduce: Create and open a new project Create a new UXML file in the Project tab Create a new UI Document GameObject in the... Read more

0
votes
Fixed

Colliders are not added to some Terrain Trees when the Paint Trees tool ...

Terrain

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Dec 01, 2025

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Version/s: 6000.2.8f1

How to reproduce:1. Open the attached “IN-124554_regr” project2. Enter Play mode3. Open the Physics Debug window4. Open the Game win... Read more

0
votes
Fix In Review

Cinemachine camera blend snaps to cached position when switching back be...

Cinemachine

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Dec 01, 2025

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Version/s: 3.1.5

How to reproduce:1. Open the “IN-122107“ project2. Open the “Test” Scene3. Enter Play mode4. Press “2” (keyboard) and before the ble... Read more

0
votes
Fixed

Shader graphs are reimported at project shutdown

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Dec 01, 2025

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Version/s: 6000.3.1f1, 6000.4.0a5, 6000.5.0a3

Steps to reproduce: Create a new URP project Add a build profile and set as current Add graphics settings to the profile Add a keywo... Read more

1
votes
Fixed

Crash on SkinnedMeshRendererManager when interacting with a prefab gener...

Mesh

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Dec 01, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Steps to reproduce:1. Open the “user’s attached project”2. Open the “Knight1” prefab through the Project window3. Observe the crash ... Read more

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