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0
votes
Won't Fix

[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader

iOS

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Oct 16, 2019

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Version/s: 2018.4, 2019.2, 2019.2.7f1

How to reproduce: 1. Build the attached project for iOS (link in description) 2. Build & Run the project to a device via Xcode 3. Ke... Read more

0
votes
Duplicate

[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...

XR SDK

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Oct 18, 2019

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Version/s: 2019.2.9f1

A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more

8
votes
Won't Fix

[iOS] Application crashes while allocating memory for texture

iOS

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Jan 20, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip) 2. Build for iOS 3. Build the Xcode project and run on devi... Read more

0
votes
Fixed

Particles do not collide when particle system is moving

Shuriken

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Feb 09, 2016

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Version/s: 5.5.0a1

1. What happened For cases when - PS is static and other objects are moving - particles don't move, but PS is moving There's no col... Read more

0
votes
By Design

Directionality artifacts in multi-scene lighting setups

Progressive Lightmapper

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Jun 15, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

Steps to reproduce: 1. Download attached project 'New Unity Project78.zip' 2. Unzip and load project 3. Open 'test' scene 4. Additiv... Read more

0
votes
Fixed

[XR][URP] renderViewportScale doesn't fill whole view after scaling

Package: Scriptable Render Pipeline Universal

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Oct 19, 2020

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Version/s: 10.1

using XRSettings.renderViewportScale is rendering at a lower resolution but not scaling the texture into the full viewport resulting... Read more

0
votes
Fixed

Selecting a filtered game object in play mode causes a NullReferenceExce...

Project Browser/Hierarchy

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Create new project 2. Type d in hierarchy search 3. Select Directional Light 4. Press play 5. Click on scene vie... Read more

4
votes
Fixed

Artifacts on huge objects if lightmapped

Global Illumination

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Mar 31, 2015

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Version/s:

Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noi... Read more

0
votes
Duplicate

Crash in FindSeamTexels when Generating Lighting in a Scene that uses a ...

Progressive Lightmapper

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Oct 13, 2020

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Version/s: 2019.3.0a1, 2019.4.12f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the attached project (case1284610_Assets.zip) 2. Open the 'MainScene' Scene 3. Open the Lighting settings ... Read more

0
votes
Won't Fix

Screen Space decals do not render into all Gbuffers

--

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Aug 24, 2023

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Version/s: 2022.3.7f1, 2023.1.10f1, 2023.2.0b5, 2023.3.0a1

Screen space decals in deferred should render into all GBuffers. Currently they only render into the Emissive/GI/Lighting buffer.  ... Read more

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