Search Issue Tracker
[Android] Text field does not get populated when using Password Autofill
How to reproduce:1. Set up a Password Manager on your Android device (Settings > System > Language and Input, change Autofill ... Read more
Unity Window not launching from specified hardware display when using co...
How to reproduce:1. Open the attached project "ReproProject.zip"2. Open "SampleScene" Scene3. Build the Project (File > Build Set... Read more
NullReferenceException when exiting PlayMode in test
How to reproduce:1. Open attached Unity project2. Open Test Runner window3. Select PlayMode tests4. Run tests5. Observe console Expe... Read more
Editing Shader includes does not always update Shaders when changes are ...
Reproduction steps:1. Open the attached Unity project "ShaderIssue.zip" from Google Drive (link in the edit)2. In the Project window... Read more
Getting rendering artifacts in the Scene view when generating Tilemap
Reproduction steps:1. Open the attached Unity project "TilesIssue.zip"2. Go to Assets > Scenes folder and open "Game.unity" Scene... Read more
OrderBy function called in 'MenuService.cs' instead of ThenBy
Calling OrderBy on the results of a call to OrderBy introduces a new primary ordering that ignores the previously established orderi... Read more
"ArgumentOutOfRange" Exception is thrown when removing handler in callba...
Reproduction steps:1. Download and open the attached "EventTrigger Exception Project.zip" project2. Enter "Play" mode3. Press the "T... Read more
Clicking Undo after deleting a scroll bar from the Scroll View doesn't r...
1. Open a new project2. Right mouse button in the Hierarchy > UI > Scroll View3. Delete either the Scrollbar Horizontal or the... Read more
Colors of the Memory Usage Overview Memory Bars get mismatched after cha...
How to reproduce1. Open the attached "PROF-1954" project2. Open the "Window -> Analysis -> Memory Profiler" window from the me... Read more
[Memory Profiler] Table view totals display '?' until selecting them whe...
How to reproduce:1. Open the attached "case_1401544" project2. Open the "Window -> Analysis -> Memory Profiler" window from th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS