Search Issue Tracker
Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...
How to reproduce:1. Open the attached project from "crashSprite.zip"2. Open Scene "Main"3. Enter and Exit Play Mode (do this couple ... Read more
Light probes lose lighting in Play mode and builds
Reproduction steps:1. Open the user's project2. Generate Lighting in the Lighting window3. Play the "Bug Demo" scene4. Watch both Sc... Read more
[iOS] View becomes stretched when a native alert is active and device is...
How to reproduce:1. Open the attached project ("1404433_repro.zip")2. Build the Xcode project ("Context Screen Sample" Scene)3. Add ... Read more
"System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Len...
How to reproduce:1. Open the attached project from "1404383indexoutofrange.zip"2. Open Scene "Physics"3. Enter Play Mode4. In Game V... Read more
[M1] Editor FPS drops significantly when moving Editor window to the sec...
Reproduction steps:1. Create a new project2. Enter play mode and turn on "Stats" window3. Observe FPS4. Move the Editor window to th... Read more
Able to scroll past the ScrollView bounds when using mouse wheel
How to reproduce:1. Open the user's attached project2. Press Play3. Scroll with the mouse wheel as far as possible Expected result: ... Read more
Mixing Input Test Fixture with tests not using fixture causes static sta...
Needs additional work, can be triggered by using user supplied sample and adding a touch-screen via Input debugger or using a HW tou... Read more
Crash when calling Graphics.RenderMesh for a Mesh that was destroyed
Reproduction steps:1. Open the attached project "Test_script"2. Open "Assets/Scene/Sample Scene" scene3. Disable "GameObject" from t... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
[Android] Mobile Notifications 2.0.0 AndroidJavaException: java.lang.Run...
Reproduction steps:1. Open the user's sent project from the attached link "Project.zip"2. Build and Run on an Android device3. Wait ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS