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[Vulkan] Resizing Game and Scene Views next to each other throw Vulkan V...
How to reproduce:1. Open Unity Editor2. Make sure you're using Vulkan3. Dock Scene and Game View side by side in the Editor4. Resize... Read more
Enclosed space is not dark inside when Visual Environment component is e...
Reproduction steps:1. Open the attached project2. Open the 'Bugreport' Scene3. In the Scene view go inside the 'Clay room - diffuse ... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more
[Android] Mapping.txt file does not provide any data when Custom Base Gr...
Reproduction steps:1. Open the attached user's Unity project "normal.zip"2. Go to Assets > Scenes folder and open "SampleScene.un... Read more
2022 02 20 TEST - 21
Stepsr5 5677 Read more
2022 02 20 TEST - 19
Steps 1234566 Read more
[Mono] "DllNotFoundException" error is thrown in the Android logs when b...
Reproduction steps:1. Open the attached user's Unity project "AndroidBuildDebugging.zip"2. Navigate to Assets > Scenes folder3. O... Read more
UI Document Button is not focused when using "rootVisualElement.SetEnabl...
How to reproduce:1. Open project "Bug Report Beta.zip"2. Enter Play Mode3. Focus on any button and press "Enter" then move with WASD... Read more
Callback of the Triggers module does not return collider data for more t...
Reproduction steps:1. Open the user's attached project2. Select the "Particle System" GameObject in the Hierarchy window Expected re... Read more
Crash on BufferMetal::IsBusy(bool*) when looking around in Scene view
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/Cocky'3. If the crash does not occur instantly, look aro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS