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Moving to one Terrain while sculpting/painting another affects the first...
How to reproduce:1. Open the attached "case_1405099" project2. Open the "SampleScene" Scene3. Select the "Terrain (1)" GameObject in... Read more
[Android] Application crashes after continuously loading and activating ...
Reproduction steps:1. Open the user's attached project "wavexr-crash-test.zip"2. Make sure that Development Build is enabled3. Build... Read more
UGUI Buttons ignore Hierarchy order when they are overlapped and of the ...
How to reproduce:1. Open the user's attached project "eventSystem_bug.zip"2. Press Play3. Press the Button labeled "test_02" in the ... Read more
URP Decal Material moves out of bounds when changing the Render Scale va...
How to reproduce:1. Open the attached project "DecalResolutionScale.zip"2. Open "SampleScene" Scene3. Open the Game view4. Select th... Read more
[Linux] 2D URP Template "Calling Deallocate on pointer, that can not be ...
Reproduction steps:1. Create new 2D URP template project (without sample scene)2. A prompt to upgrade materials will pop up -> Pr... Read more
Code editor does not open the relevant script file when double-clicking ...
How to reproduce:1. Open the user's attached project2. Open the Console (Window -> General -> Console)3. Double-click the Syst... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more
Building Asset Bundles takes longer when using URP
How to reproduce:1. Open the attached "Bundler_2021_URP.unity.zip" project2. Open the "SampleScene" Scene3. Select the "Bundler" Gam... Read more
Not all child GameObjects are in the selection hierarchy when using "Gi...
How to reproduce:1. Open project "DrawGizmo_InSelectionHierarchy.zip"2. In the Hierarchy window select "GrandParent" or "Parent" Gam... Read more
Toggling fullscreen in WebGL causes exception in Chrome
How to reproduce:1. Open the user attached project2. Go to "File > Build Settings..."3. Click "Build And Run"4. Press 'Esc' Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS