Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.9f1
2022.1
2022.2
Issue ID
1405099
Regression
No
Moving to one Terrain while sculpting/painting another affects the first even when it's locked from editing
How to reproduce:
1. Open the attached "case_1405099" project
2. Open the "SampleScene" Scene
3. Select the "Terrain (1)" GameObject in the Hierarchy
4. Select the "Terrain (Component) -> Paint Terrain" tool in the Inspector
5. Paint on the "Terrain" GameObject's Terrain
Expected result: "Terrain" GameObject's Terrain isn't editable
Actual result: Locked "Terrain" GameObject's Terrain is sculpted
Reproducible with: 2019.4.37f1, 2020.3.31f1, 2021.2.16f1, 2022.1.0b13, 2022.2.0a8
Note: It's also reproducible, when:
- HideFlags.HideInInspectorflag is set to the GameObject
- HideFlags.HideInHierarchy is set to the GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Resolution Note (2022.2.X):
By Design, selection lock only applies when not painting on Terrain objects