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[LWRP] Point lights colors are not blended when Particle System is added...
How to reproduce: 1. Open the attached '1200511-Point-light-blending-issue.zip' project 2. Open 'TestScene' Scene 3. Observe the Col... Read more
[Android]Crash on CreateFromExistingTextureCopy when rendering the camer...
How to reproduce: 1. Open the attached project 2. Build and Run the project on the Android device ===Crash occurs=== Reproducible ... Read more
Light baking regression
Hi we are seeing a light baking regression due to light baking not being finished before reflection probes are calculated. This is b... Read more
[LWRP] Graphical shader artifacts appear in the Scene view when there ar...
Steps to reproduce: 1. Open user's attached project "Be_Hero.zip" 2. Zoom out in the Scene view 3. LWRP shader artifacts appear on T... Read more
[LWRP] Terrain loaded from AssetBundle is missing textures
How to reproduce: 1. Open the attached project 2. Build the terrain scene as asset bundle using the asset bundle browser (Window > A... Read more
Shadow Caster 2D does not work in Game View when using Perspective Camera
How to reproduce: 1. Open attached project "SteelFlood_Dev.zip" 2. Open "Show" scene 3. Enter Play Mode 4. Observe the shadow Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
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- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project