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Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce:1. Open the attached project (CustomInspectorTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy, select t... Read more
Sky becomes completely dark when Emission is changed quickly
Reproduction steps:1. Open the user's project2. Open the Game view3. Select "Directional Light" in the Hierarchy window4. In the Ins... Read more
"ArgumentException: Kernel not found" is thrown when platform is set to ...
How to reproduce:1. Open the user's attached project2. If needed, switch to the WebGL build platform (File -> Build Settings ->... Read more
[UI] Scrollbar is hidden when Scroll View Height is 300 or higher
How to reproduce:1. Open attached Unity project2. Load SampleScene3. Notice Vertical Scrollbar4. Enter Play mode5. Notice expected b... Read more
Memory leak when instantiating and destroying GameObjects with a collider
Reproduction steps:1. Open the user's attached project "ColliderMemLeak.zip"2. Open "SampleScene"3. Enter Play mode4. Click "Start" ... Read more
EditorWindow can't be resized when docked near another window and 'wants...
Reproduction steps:1. Open the attached '1408907-sample' project2. Go to the 'Tools -> TestWindow'3. Dock the 'TestWindow' under ... Read more
"Compiling shader variants" takes too much time when building the project
How to reproduce:1. Open the user's attached project2. Build the project3. Observe the amount of time it takes to build the project ... Read more
Enter and exit play mode takes 2 minutes each
Entering playmode has regressed from 6 seconds to 1minute 58seconds between 2021.2.13f1 and 2022.1.0b10 This can be checked by:1. Op... Read more
RaycastHit.m_UV contains wrong data when Particles intersect with Collider
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. Observe the bright bl... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the pr...
How to reproduce:1. Open the user's attached "3D project.zip" project2. If the project didn't crash open the Scene "Example Scene" E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS