Search Issue Tracker
Active
Votes
2
Found in
2021.2
2021.2.14f1
Issue ID
1408905
Regression
No
"Compiling shader variants" takes too much time when building the project
How to reproduce:
1. Open the user's attached project
2. Build the project
3. Observe the amount of time it takes to build the project
Expected result: The project builds in under 1 hour
Actual result: The project builds for 3-5 hours
Reproducible with: 2021.2.14f1, 2021.2.19f1
Couldn't test with: 2021.2.13f1 (URP package errors)
Reproducible on: Windows 10
Notes:
1. Couldn't test on other versions as the project sometimes takes hours to build
2. 14f1 and 19f1 both took around 4 hours to build, whereas it takes 4 minutes to build without the URP package dependency
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment