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Allocated Memory Block with No Root Area cannot be tracked when loading ...
How to reproduce:1. Open the attached project (64MB-Test.zip)2. Go to Window -> Analysis -> Memory Profiler3. Select Capture -... Read more
Editor crashes with no stack trace when loading a new scene in Awake() f...
Reproduction steps:1. Open users attached project2. Open /_DreamIsland/_Scenes/Title3. Enter and Exit the Play Mode twice Expected r... Read more
[OpenGL] [Android] Incorrect depth texture display when rendered on Andr...
Reproduction steps:1. Open the attached project "ToonWaterShader-master.zip"2. Make sure the Graphics APIs is set to OpenGLES33. Bui... Read more
Can't rename sibling component in the UI Builder
How to reproduce:1. Open project "RenameSibling"2. Open "NewUXMLTemplate.uxml" file3. Select the "VisualElement" sibling and rename ... Read more
[Splines] Value cannot be null error is thrown when a Spline field is de...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Select "Spline Example Game Objec... Read more
"GetMissingPrefabSituation(): Unhandled assetPath: Temp/__Backupscenes/0...
Steps:1. Open attached project2. Open Level2 scene3. Run the scene==>"GetMissingPrefabSituation(): Unhandled assetPath: Temp/__Ba... Read more
[Android] Video Player randomly stops playing when device is running And...
How to reproduce:1. Download the attached project '1410116.zip'2. Build and Run on Android3. When game launches press 'Play'4. Obser... Read more
[Oculus] Mesh Outputs using the new SG integration only render 1 mesh pa...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
Memory leak when continuously resizing the Editor window
How to reproduce:1. Create a new project2. Resize the editor window, while doing it inspect the CPU and GPU memory usage Expected re... Read more
UI Button OnClick event triggers twice when the mouse button is clicked ...
Reproduction steps:1. Open the user's project2. Play the "Revolution Management" scene3. Press anywhere in the Game view4. Select an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS