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Prefab icon is not updated when sprite pivot is changed
How to reproduce:1. Download the attached project '1411032.zip'2. In Project window press on 'download' image3. Open Inspector, chan... Read more
[Mobile] Screen.resolutions returns empty array on iOS/Android devices
How to reproduce:1. Open the attached "1411013_Repro.zip" project2. Build and run the Scene "SampleScene" on an iOS or Android devic... Read more
[HDRP][RTX] RTR does not seem to reflect what they should in a player
Repro steps :- Open attached project (HDRP template)- Open scene called "SampleScene"- Make sure that RTR shows the unity ball in th... Read more
Particle system ignores the Shape parameter and shoots particles in the ...
How to reproduce:1. Open the attached project "ParticleZeroSurfaceBug.zip"2. Open the "Bug" Scene3. Enter the Play mode Expected res... Read more
[HDRP] "Unable to find style" warnings are thrown in the Console log whe...
How to reproduce:1. Open the user's attached "Visualization" project2. Select the "Glass" and "Glowy Blue" (or "Glowy Orange") Mater... Read more
[URP][GLES2] Shader errors are thrown when compiling the Scaling Setup S...
How to reproduce:1. Open the user-submitted project2. In the Project window, select the Shader "ScalingSetup" (Packages/com.unity.re... Read more
[WebGL] AudioSource.PlayDelayed doesn't play audio delayed when triggere...
Reproduction steps:1. Open the user's attached project2. Build and Run3. Press on the icon on the left side of the player view to "o... Read more
An error gets thrown when deleting the State Machine Behaviour generated...
How to reproduce:1. Create a new project2. Add a new GameObject to the Scene3. In the Inspector window add a Script Component4. Dele... Read more
Mathf.Sign returns 1 when input is 0
To reproduce:1. Create a new Unity project2. Debug log the return value of Mathf.Sign(0)3. Observe console window Reproducible with:... Read more
MouseLeaveEvent is not triggered when destroying target
How to reproduce:1. Open the attached project "My project.zip"2. Enter Play Mode3. Click the "test" button at the top of the Game vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS