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Unity freezes when trying to add a query block while the search is loadi...
Reproduction steps:1. Open the "Gigaya" project2. Open Oasis Scenes (Gigaya > Scenes > Load Oasis Scenes)3. Click "Open in Sea... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce:1. Open the user's attached project2. Open scene PATH*/Start3. Go to Window -> Analysis -> Profiler4. Enable ... Read more
[Android][OpenXR] Including OpenXR in an Android AAB split build causes ...
Reproduction steps:1. Open the attached user's project "OpenXR AAB Test.zip"2. Make sure that Build App Bundle is enabled in Build S... Read more
[UIToolkit] EditorWindow background rows sometimes disappear when the wi...
How to reproduce:1. Open the user's attached "UIMultiTreeView" project2. Open the "Windows -> MultiColumn Test Window" window fro... Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
[Android][Vulkan] Screen Glitching when using Vulkan with Graphics Jobs ...
How to reproduce:1. Open the user's attached "FTManagerTest.zip" project2. Build And Run "TestScene" Scene3. Tap on the screen if no... Read more
The selector does not affect the display property when combining two AI ...
Reproduction steps:1. Open the attached project "1411513.zip"2. In the AI Designer window press the Space bar and add two actions fr... Read more
Coroutines fail to catch exceptions that are located in the nested funct...
Reproduction steps:1. Open the user's attached "1197069_CoroutineException.zip" project2. Open the "SampleScene" Scene3. Enter the P... Read more
DOTS compiler fails when getting singleton from property
Reproduction steps:1. Open the attached project "1411505.zip"2. Open Scenes/SampleScene3. Observe the console Expected result: No er... Read more
Inspector window doesn't show currently selected GameObject in the Scene...
How to reproduce:1. Create a new project2. Add into the scene 2 Cube GameObjects3. Select all of the GameObjects in the Scene View u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS