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Move to NameSpace action is not suggested in quick action menu in Visual...
Reproduction steps:1. Create a new 3D project2. Open Preferences window from Edit > Preferences3. Enable generate .csproj files f... Read more
App doesn't launch on HL2 UWP after update to 2020.3.32f1
Workaround: disable splashscreen in player settings. Read more
[Linux] Window width is not loaded correctly when loading layout from file
Reproduction steps:1. Open users' attached project2. Load users' attached layout using: Window > Layouts -> Load Layout from F... Read more
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is e...
Repro:1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing2) Select the window mat... Read more
Memory Profiler and Xcode's Frame Debugger report different size of a "R...
How to reproduce:1. Open project "render-texture-memory-test.zip"2. Go to the Build Settings choose iOS, select Development Build an... Read more
Standalone Profiler crash on CleanUpAssetDatabaseV2 when closing Standal...
Steps to reproduce:1. Open a new project or an existing one2. Open Standalone Profiler3. Close it with the "X" button at the top of ... Read more
'Make transition' option is not displayed when right-clicking on the Ani...
Reproduction steps:1. Open the user's attached project2. Go the Animator Controller Window3. Right-click on any Animation State Expe... Read more
A GameObject cannot be selected in the Scene view when the Material cont...
Reproduction steps:1. Open the user's attached project "selection_bug.zip"2. Try to select "test_main_tex" and "test_base_map" in th... Read more
[UIBuilder] Opacity Slider under Inlined Styles>Display is slow
Steps to reproduce:1. Open the attached project2. Open Editor/TestEditor.uxml with the UI Builder3. On the right-hand side, go to In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS