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Warnings are thrown when deleting and undoing deletion of child Game Obj...
How to reproduce:1. Create a new empty project2. Create a new Parent Game Object in the Hierarchy3. Create multiple Child Game Objec... Read more
NullReferenceException is thrown when using [GenerateAuthoringComponent]...
NullReferenceException is thrown in the Console window when attaching an IBufferElementData authoring component that has a single pu... Read more
[LostCrypt] Editor crashes when importing the Lost Crypt - 2D Sample Pro...
How to reproduce:1. Open the attached project "LostCrypt.zip"2. Open the "SampleScene" Scene3. Open the Asset Store and add "Lost Cr... Read more
DOTS Entities throws a compilation error when field variable is used in ...
How to reproduce:1. Open the user's attached project "Dots compiler bug.zip"2. Observe the Console window Expected result: No error ... Read more
DOTS Entities throws a compilation error "System.InvalidOperationExcepti...
How to reproduce:1. Open the user's attached project "GetSingletonEntity in getter.zip"2. Observe the Console window Expected result... Read more
iPhone 13 is not available through Device Simulator
Repro steps: - install the Device Simulator Package through Package Manager (if on 2020.3)OR- go to Game View Window, and select Sim... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps:1. Open the project "ReproShaderGLESBug"2. Connect an Android device3. Open Terminal or Command Prompt and type i... Read more
[UIToolkit] FlexGrow variable value doesn't appropriately affect List el...
How to reproduce:1. Open the user's attached "ListGrowBug" project2. Open the "Bug -> Open" window from the menu Expected result:... Read more
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Scene ... Read more
Character stops being controlled when overlapping "EaseIn" or "EaseOut" ...
How to reproduce:1. Open project "Timeline_EaseIn_BUG.zip"2. Enter Play Mode3. In the Game window press the "Play Timeline" Button4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS