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Errors are thrown when changing Quality Level via code on HDRP
How to reproduce:1. Open the user attached "HDRP postprocessing.zip" project2. Open the SampleScene Scene found in the "Assets/Scene... Read more
HDAdditionalCameraData.deepLearningSuperSamplingQuality field values a...
How to reproduce:1. Open the OutdoorsScene in the attached project and enter Play mode2. In the Game View using the Drop-down menu, ... Read more
Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...
How to reproduce:1. Open the attached project "IconsPlasctic"2. Observe the Project window Expected result: Plastic SCM icons on the... Read more
The whole value is always selected when left-clicking on Animation Curve...
How to reproduce:1. Open the attached project2. While in the SampleScene, select the GameObject in the Hierarchy3. In the Inspector ... Read more
Crash on mono_log_write_logfile when calling a specific method
Reproduction steps:1. Open the user's attached project2. Add the "Assets/Units/DELETEME.cs" script to any GameObject in the scene3. ... Read more
Physics2D.Simulate(0) does not trigger OnTriggerEnter2D and OnTriggerExi...
Reproduction steps:1. Open the attached project "PhysicsSimulateBug.zip"2. Open the Console Window3. Enter Play Mode4. Observe the L... Read more
Errors in new URP related to VisualStudio package when opened in SafeMode
This issue reproduces only with new URP project (doesn't happen with new 3D, 2D URP, HDRP).Reproduces on: all versions starting 2020... Read more
shader compiler generate different codes for gles and metal/dx platform ...
shader compiler generate different codes for gles and metal/dx platform when handling unused cbuffer variables. which seems cause un... Read more
[TMP] Rect Transform value field slider sensitivity changes between inte...
Steps to reproduce:1. Create a new project or open an existing one2. Create a TMP Button GameObject3. Select the created GameObject4... Read more
[Profiler] Time scale is reset when toggling Color Blind Mode
Reproduction steps:1. Create a new project2. Enter Play mode3. Open the Profiler window4. Pause the Play mode5. Open the context men... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS