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[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > "TextureCopy" scene3. Enter Play mode4. Observ... Read more
Editor crashes after redoing root GameObject deletion
Steps:1. Have two GameObejcts in Hierarchy ("1" and "2")2. Make "2" child of "1"3. Delete "1" (the parent)4. Undo5. Redo==> Edito... Read more
Unused shader variants are not stripped when the Addressables are built
How to reproduce:1. Open the attached project "Addressables"2. Click Window -> Addressables -> Groups -> Build -> New Bu... Read more
[Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when ent...
How to reproduce:1. Open the user attached project (My project.zip)2. Make sure the "LEGO tutorial" scene is open3. Enter Play Mode4... Read more
Object Picker button stops functioning when the Object field is no longe...
How to reproduce:1. Open the attached project "Case_1423643.zip"2. In the Menu Bar select "Window -> My Window"3. Change the widt... Read more
[XR Interaction Toolkit] Custom reticle gets displayed on objects withou...
Repro steps:1. Open user attached project2. Build and Run on Quest3. Target the controller to the floor and notice the custom reticl... Read more
ARFoundation/ xcode - Failed to resolve image Library
1. What happened This report is to do with ARFoundation. This was the error I was receiving within Xcode when running the app on my ... Read more
[iOS] No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is availa...
Reproduction steps:1. Download the attached "Hayes-vNext-unity-6.zip" project2. Build the project via terminal by executing the "bui... Read more
MutableRuntimeReferenceImageLibrary.ScheduleAddImageWithValidationJob in...
How to reproduce:1. Open the project "UnityDebugChallenge.zip"2. Go to Build Settings (File>Build Settings)3. Build for iOS4. Ope... Read more
The UI isn't populated with data in the Player when using data from a .g...
Reproduction steps:1. Open the user's attached project2. Open Assets/APP/ModelLoader/GLTF_ModelLoader.cs3. Inside the "LoadLocalFile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS