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"RenderingCommandBuffer: invalid pass index" error when opening FPS Micr...
Reproduction steps:1. In Unity Hub, create new project with "FPS Microgame" template2. When project opens, observe Console window Ex... Read more
Right clicking Scene View Toolbar only displays options to choose from w...
How to reproduce:1. Open any Project2. Navigate to Scene View3. Right click top of Toolbar with which you can move and dock the Tool... Read more
Scene View Toolbar displays "Tools" instead of the tool name you hover over
How to reproduce:1. Open any Project2. Navigate to Scene View3. Hover over the Move Tool in the Toolbar Expected result: "Move Tool"... Read more
WebGL build has high Memory Allocations when using Asset Bundle Cache an...
Reproduction steps:1. Open the uploaded project2. Turn on Task Manager3. Build and Run the project4. Observe "Memory" in the Task Ma... Read more
unity_FogParams.y is never used in URP, considering unity_FogParams.y is...
Reproduction steps:1. Open user's attached project2. In the Project Window find and open "ShaderVariablesFunctions.hlsl" (Packages/c... Read more
Animation Event string value disappears when renaming the function
How to reproduce:1. Open the user attached "T1206430_AnimEvents.zip" project2. Select "AGIA_Layer_swinging_body_01.fbx" in the Proje... Read more
[macOS] Arrow keys don't work when navigating the Hierarchy, Project or ...
How to reproduce:1. Open the attached "NavigationBug" project2. Click "Favorites" in the Project tab3. Press the down arrow button o... Read more
RenderFeatures do not affect the Graphics settings when those are instan...
Reproduction steps:1. Open the attached 'customer_project'2. Go to the 'Window -> Asset Management -> Addressables -> Group... Read more
[WebGL] Unity canvas containing WebGL player unable to gain focus when c...
Reproduction steps:1. Open and run the reproduction project (to be attached in comments).2. Build and run, targeting WebGL.3. Try cl... Read more
V-sync profiler markers return 0 when building the project with Developm...
Reproduction steps:1. Open the user's attached project2. Go to File > Build Settings and enable the Development Build option3. Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS