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Snapping tool is locked in when editing is turned on
Make sure Object level is active Activate the Snapping tool from the toolbar Enter any sublevel (i.e vertex level) Try to turn off t... Read more
Editor freezes or crashes when undoing actions made with "Edit Splines" ...
How to reproduce:1. Open project "BugSpriteShapeUndoFromPrefab.zip"2. In the Hierarchy window select "Closed Sprite Shape (2)" GameO... Read more
Pro Builder Mesh materials get striped in build
Reproduction steps:1. Open the attached "Golden-Rule" project2. Build and Run Expected result: Orange ramps are visibleActual result... Read more
[Searcher] Scheduled for reimport error when opening the FPS Microgame t...
Steps to reproduce:1. Create a project based on the FPS Microgame template2. Open it Note: This was reproduced on Mac OS Errors for ... Read more
[WebGL] Cannot manually override to RGB9E5 format
Steps to reproduce: 1. Make sure that you have WebGL platform support installed2. Download and open attached project (1422786_New Un... Read more
Cannot execute the Redo shortcut when it is set to the default
Reproduction steps:1. Create a new project2. Create a new Cube GameObject3. Undo (Cmd+Z)4. Redo (Shift+Cmd+Z) Expected result: Redo ... Read more
WaitForDomainReload does not trigger script reload when running the Edit...
How to reproduce:1. Download the attached project2. Navigate to your Editor install directory3. Execute the following terminal comma... Read more
Editor freezes when a UnityTest with a Timeout attribute doesn't end bef...
Reproduction steps:1. Open the user's attached project "TestRunnerCoroutineBug.zip"2. Open the Test Runner window3. Select "Play Mod... Read more
[WebGL] Build fails to compile when using Unicode characters in the .jsl...
Reproduction steps:1. Open the user's attached project2. Open Assets/Scenes/Scene1.unity3. Go to File > Build Settings and click ... Read more
In the Profiler there's no namespace prefix when the method is inheritin...
Reproduction steps:1. Open the attached project2. Open the "/Assets/Scenes/SampleScene.unity" Scene3. Enter the Play Mode4. Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS