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Error "Destroy may not be called from edit mode! Use DestroyImmediate in...
How to reproduce:1. Open the attached project "UIToolTip"2. Click Play3. Click Play again to exit Play Mode4. Observe the Console Ex... Read more
[Mac] Editor crashes when importing a folder with an FBX file and its me...
Reproduction steps:1. Create a new project2. Unzip and import the user's attached "004.zip" folder3. Observe crash Reproducible with... Read more
Text in the Inspector overlaps with the text below
How to reproduce:1. Open the attached "case_1426862" project2. Select the "FilmPOC" asset in the Scenes folder3. Click "Config" unde... Read more
[Package manager ux] Editor crash when reimporting the Asset folder
Reported on forum : https://forum.unity.com/threads/crash-every-time-domain-reloading-happens-related-to-package-manager-crash-repor... Read more
Right mouse button is pressed when clicking on unfocused window with lef...
When window is gaining focus left and right mouse buttons are swapped momentarily. Consecutive button presses behave as normal. Read more
TEST 2022 05 10 (multi port)
How to reproduce:This is the testThis is the testThis is the testThis is the test Read more
TEST 2022 05 10 (single port)
How to reproduce:This is the testThis is the testThis is the testThis is the test Read more
InvalidOperationException is thrown when undoing changes while Animator ...
Reproduction steps:1. Open the attached 'Test' project2. Go to the 'Window -> Animation -> Animator'3. Perform any undo action... Read more
[2022.2] "Saving Prefab to immutable folder is not allowed" error on ope...
Steps to repro:1. Open Unity Hub2. Create a 3D(HDRP) template3. Observe the console Actual Result: 2 Errors appearExpected Result: N... Read more
[2022.2] [2022.1] Material Upgrade pop-up appears on opening 2D(URP), 3D...
Steps to reproduce:1. Open Unity Hub2. Create a 2D(URP) project3. Notice the pop-up Actual result: pop-up appearsExpected result: no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS