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Loading large scenes takes too much time
How to reproduce:1. Open the attached "SceneLoad" project2. Observe the amount of time it takes to load the scene Expected result: L... Read more
Exceptions are not logged when thrown from "async Task"
How to reproduce:1. Open project "LogsInAsync.zip"2. In the Hierarchy window select "GameObject" GameObject3. In the Inspector windo... Read more
SerializeReference Values are duplicated in all Elements when changing t...
How to reproduce:1. Open the attached project "SerializeReference"2. Open the "Sample Scene"3. Select "Repro" GameObject in the Hier... Read more
[WebPlatform][iOS] App crashes with URP project
How to reproduce:1. Create a new URP Unity Project2. Select WebGL platform3. Enable "Development Build" in Build Settings4. Build th... Read more
[URP] Decal Projector projection edges are pixelated in the Game view
How to reproduce:1. Open project "Decal Test.zip"2. Open the "SampleScene" Scene3. Open the Game window and observe the Decal Projec... Read more
Editor crashes when exiting Play Mode
Reproduction steps:1. Open the user's attached project2. In the Toolbar click Test > Load Scenes3. Enter Play Mode4. Exit Play Mo... Read more
Cannot Import Sample Environments from public GitHub via AR Sim Overlay
What HappenedI heard that the XR Content repo is now publicly available. Per plans I tried to remove my local copy of that content t... Read more
[Android] VideoPlayer doesn't play video when played on Android API 23 o...
How to reproduce:1. Open the user's attached "New Unity Project.zip" project2. Open the Build Settings (File->Build Settings...)3... Read more
IL2CPP exception when using function pointer with generic parameter from...
Reproduction steps:1. Open the attached project2. Go to File > Build Settings3. Press Build in the Build Settings window Expected... Read more
Shadowmask Lightmap casts a shadow all over the Terrain object when usin...
How to reproduce:1. Open the user's attached project "URP empty project.zip"2. Observe Scene/Game View Expected result: Baked Shadow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS