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Freelook jitter after enable
Freelook's Z value changes for one frame as it activates. [https://forum.unity.com/threads/free-look-camera-gimbal-lock-issue.1280882/] Read more
Multiple Prefabs flicker in the Project window when doing changes to one...
How to reproduce:1. Open the attached Unity project "My project (4).zip"2. In the project select Cube GameObject in the Hierarchy wi... Read more
Editor crashes on UTF16String when entering Play Mode
How to reproduce:1. Open the user attached project "Voxel-Experimentation.zip"2. Enter Play Mode Reproducible with: 3.0.6 (2020.3.31... Read more
"Unity has stopped working" window is skipped when the Editor crashes
Reproduction steps:1. Open the attached project "crashHandler.zip"2. Open Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more
Sprite Atlas shows only first page in Preview within Inspector
Reproduction steps:1. Open the "spriteAtlasV2" project2. Click "Test" asset in the Asset folder3. In preview within Inspector select... Read more
[iOS] PVRTC RGBA 2bpp discards lowests 4 mips
How to reproduce:1. Open project "PVRTCBrokenDemo2.zip"2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choose... Read more
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps:1. Create a new empty project with Standalone as target2. Open the Build Setings3. Select "Dedicated Server", but... Read more
Linux IL2CPP builds fail with "BuildFailedException: Incremental Player ...
Steps to reproduce:1. Create a new Unity project on Linux2. Switch Scripting Backend to IL2CPP3. Attempt to build player Expected re... Read more
[iOS] Additional "Depth only" HUD Camera flickers with Google Cardboard ...
How to reproduce:1. Open project "FlickerTest.zip"2. Build for iOS and deploy it to a device3. Press the "Skip" button and observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS