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[WindowsMR][XR] HL2 grip pose is off by 90° compared to WMR
How to reproduce:1. Open the attached "VR.zip" project2. Build to UWP3. Open Visual Studio solution4. Build the solution to Hololens... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -> Build and Run4. Press on the "Sp... Read more
IL2CPP generates lots of "Il2CppGenericComDefinitions.cpp" files when pr...
How to reproduce:1. Open the attached project "MRTK-CCWs.zip"2. Open File>Build Settings...3. Switch Platform to UWP4. Build the ... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps:1. Open the attached project2. Open scene "Scenes/SampleScene"3. Select "Prismatic + target"4. Enter Play mode an... Read more
"LogAssert.NoUnexpectedReceived" does not catch exceptions when entering...
How to reproduce:1. Open project "UnityTestException.zip"2. Open Menu > Window > General > Test Runner3. Select "NoExceptio... Read more
[VFX/Timeline] Wrap Mode Loop is only playing VFX once
Step to repro:- Create a simple setup of Timeline using VFX Control Track- Change the Playable director to Wrap mode "Loop"- Play wi... Read more
Crash on entering Play mode when trying to use LocalVolumetricFog which ...
Reproduction steps:1. Open the attached project "Sample HDRP 2.zip"2. Open "OutdoorsScene" from the Project window3. Enter Play mode... Read more
Create menu creates objects that were not chosen
Using Unity 2022.2 with the AR Template project I tried to use the Create menu in Project view to make a Reference Image Library, bu... Read more
Package Manager doesn't start on Windows 7 without Service Pack 1 installed
It fails to start with error: The procedure entry point EventSetInformation could not be located in the dynamic link library Advapi3... Read more
System.ComponentModel.DataAnnotations.dll conflicts with .NET Standard p...
How to reproduce:1. Open the user's attached "1235376_Repro" project2. Observe the Console log Expected result: No error is thrownAc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS