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Editor UI becomes black when trying to exit Prefab Mode and saving fails...
How to reproduce:1. Download and extract the "1315831 repro" project into a Perforce Workspace2. In P4V Add and Submit the Assets, P... Read more
[Perforce] Lightmap meta file changes when fetched from Perforce
Reproduction steps:1. Setup Perforce Server2. Setup a workspace on 2 Windows PCs3. Download the attached project "P4CSMeta.zip" and ... Read more
Changes made to assets are not saved when renaming the asset while using...
Reproduction steps:1. Set up users attached project to work with Perforce2. Select M_Test1 Material in the Project window3. Set Meta... Read more
[Perforce] File that is deleted at later revision is marked for add when...
How to reproduce:1. Create a new Unity project2. Set the Version Control Mode to Perforce3. Connect to a working perforce server4. C... Read more
[VCS] Local package files and Project Settings are automatically marked ...
How to reproduce:1. Create a new project in your prefered workspace and open it2. Connect it to Perforce3. Add a local package (Drag... Read more
[VCS] TextMeshPro Style Sheet and Font Asset Inspectors can be edited wi...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new TextMeshPro... Read more
[VCS] Folder contents don't immediately refresh version control status w...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new folder and ... Read more
[VCS] Moving multiple files while version control is enabled is very slow
How to reproduce:1. Add the attached project to your preferred workspace and open it2. Connect it to Perforce or Plastic SCM3. Submi... Read more
[VCS] Perforce 'Open for Branch' and 'Open for Integrate' file states ar...
Detailed repro steps:1. Create a Unity Project e.g. with the 3D template2. Connect it to Perforce in the usual way3. Mark Assets/Sce... Read more
[VCS] Submit and Revert window asset lists are cleared out on assembly r...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new material an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS