Search Issue Tracker
[VFX Graph] VFX Graph is not correctly replaced by the graph with the sa...
How to reproduce:1. Create a new VFX graph2. Delete 'Simple Particle System' from the graph and add 'Heads and Sparks' system to the... Read more
[M1] Animated objects flicker in Player
How to reproduce:1. Open the attached project (linked in Edit)2. Build and Run the project3. Open built project and navigate to Gras... Read more
Visual Effect Graph Collision is not visible in the Game view when DLSS ...
How to reproduce:1. Open the user's attached project2. Open scene Bug3. Observe the particles interacting with the Sphere in the Sce... Read more
Experimental Shader Externalization is not working when copying code fro...
How to reproduce:1. Open the user attached "VfxGraph Debug.zip" project2. Reimport the "VFX1" Asset found in the Assets/ISS folder3.... Read more
pCache texture size used instead of pCache count, leading to samples wit...
Repro steps:1. Import the attached package and open the scene2. Observe that the particles are not keeping to the cube shape Expecte... Read more
Crash on Profiler.Dispatcher when importing 'The Realtime Rascals Face C...
Reproduction steps:1. Add the 'The Realtime Rascals Face Capture Character Pack' to 'My Assets'2. Create a new sample HDRP project3.... Read more
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
[VFX] Unexpected behavior after call of Renderer.material
Any access to `gameObject.GetComponent<Renderer>().material` will make the VisualEffect oddly behaves. Step to repro:- Import ... Read more
[VFX Graph] VFX is flickering or not playing in the floating preview window
How to reproduce:1. Drag VFX to the Scene2. Select VFX Graph in the Project window3. Click ellipsis in the top-right corner > con... Read more
[OSX]"Assertion failed on expression" Error gets thrown when undoing and...
How to reproduce:1. Open the attached project "Undo.zip"2. Open the "SampleScene" Scene3. Open the "New VFX" Visual Effect Graph in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS