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[Mobile] Rich Text is editable when "Allow Rich Text Editing" is disabled
Reproduction steps: 1. Open the attached project “Case956757_TMP” 2. Build and Deploy to a device 3. In the Build, tap on the Input ... Read more
[WebGL] Particular Vietnamese symbols are not being displayed in WebGL B...
How to reproduce: 1. Download and open project 'WebGL.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. Observe the Game View 5... Read more
TextMeshPro's text goes out of range and Editor crashes when scaling tex...
How to reproduce: 1. Open the user's attached "RandomCharacterPromptGenerator.zip" project 2. Open the "CharacterGenerator" Scene 3.... Read more
Having a UTF32 character in an Input Field allows rich text editing when...
Reproduction steps: 1. Open the attached project "Case_1299798" and load "SampleScene" 2. Enter Play Mode 3. Delete the word "Red" f... Read more
TMPro SDF shader component showing darker colours in the Inspector when ...
How to reproduce: 1. Open the attached user project 2. In the Hierarchy, expand the Canvas GameObject and click on the child ‘Text... Read more
"IndexOutOfRangeException" is thrown when selecting overflowing TextMesh...
Steps to reproduce: 1. Open the attached project "TMPBug.zip" 2. Open Scenes>SampleScene 3. Enter the Play Mode 4. Click on the Inpu... Read more
TextMeshPro keeps resizing memory buffers when setting text with length ...
How to reproduce: 1. Open the user's attached project ("TextMeshProGC.zip") 2. Load "SampleScene" 3. Open the Profiler and start rec... Read more
[UWP] TMP Input Field doesn't show word suggestion on TouchScreenKeyboard
How to reproduce: 1. Open the attached " TMPBug.zip" project 2. Build to UWP 3. Open built the solution in Visual Studio 4. Start De... Read more
"no suitable method found to override" errors when using ForceReserializ...
Reproduction steps: 1. Open attached project "970825_TMP_ForceReserialize.zip" 2. In Project window, right-click Assets -> 'TextMesh... Read more
"PrecompiledAssemblyException" errors when using ForceReserializeAssets ...
Reproduction steps: 1. Open attached project "970825_TMP_ForceReserialize.zip" 2. In Project window, right-click Assets -> 'TextMesh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target