Search Issue Tracker
[XR SDK][MockHMD] Errors appear when copying stereo view matrices from t...
Reproduction steps:1. Open attached project ("SetStereoViewMatrixBugReport.zip")2. Open "SampleScene"3. Make sure Render Mode is Sin... Read more
[XR SDK] CameraWorldToScreenPoint returns offset coordinates
Reproduction steps:1. Open the attached project ("1304082.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Select the "S... Read more
[Oculus] Application doesn't recover after device connection was aborted...
Reproduction steps:1. Open the user's attached project "SSAOXR.zip"2. Make sure Quest 1/2 is attached and Oculus Link established3. ... Read more
Incremental Garbage Collection not working properly on HoloLens 2 (and p...
Incremental Garbage Collection is not working properly on the HoloLens 2. I built a customer project with Vsync enabled and Applicat... Read more
[XR] XRManagerSettings.TrySetLoaders doesn't work at runtime
Reproduction steps:1. Open the attached user's project "TrySetLoaders Bug.zip"2. Build for Quest 1/2 Expected result: XRManagerSetti... Read more
[Oculus][XR] VRAM increases significantly when changing XRSettings.eyeTe...
Reproduction steps:1. Open the attached “VramBug.zip” project2. Open the “TestScene” Scene3. Go to "Edit > Player Settings" and s... Read more
High polling rate mice are causing performance issues (windows, editor)
Reproduction steps:1. Open users attached project (note this project doesn't use the new input system, but the issue manifests in th... Read more
[UI Tools] Lists in the Inspector window are re-expanded when de-selecti...
How to reproduce:1. Open the user attached "Inspector Automatically Expands.zip" project2. Select the "Character" GameObject3. Colla... Read more
[iOS] Shaders are recompiled on subsequent builds
Reproduction steps:1. Download and open the attached "urp_template.zip" project2. Build the project for iOS3. Repeat step 2 Expected... Read more
Animation Window undo error in rec mode after preview offset
Getting an InvalidOperationException error after the following operations in the Animation window. This can be reproduced with a sin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS