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ARFoundation.ARPlane memory leak of boundary NativeArray when using Holo...
How to reproduce:1. Open the attached project "Sample.zip"2. Open Assets/ARRaycast/ARRaycast.unity3. Enable Holographic Remoting for... Read more
Custom Shader is showing white color instead of Shader color on some iPads
NOTE THAT THIS IS A BACKPORT ONLY, WHICH GOT TURNED INTO ITS OWN BUG DURING THE JIRA MIGRATION How to reproduce:1. Open project "Cub... Read more
[Backport] NGUI components get Transforms changed to RectTransforms afte...
How to reproduce it:1. Open the project "case_1346253.zip" from Google Drive link2. Load Assets > "Scenes" > "MGUI_Issue" Scen... Read more
[2D] Light2D.LateUpdate generates 136Bytes of garbage per Light2D per frame
No description entered in Cloud incident. Read more
[Backport] [Android] [Linux] "Unable to forward network traffic to devi...
Required: Unity configured to build to Android devices.Repro steps:1. Open the attached project2. Build and run to Android device3. ... Read more
Crash on AwakeFromLoadQueue::CheckGameObjectAndComponentStructure when l...
How to reproduce:1. Open the attached project "1418516project.zip"2. Open Scene "Level_1"3. Observe crash Reproducible with: 2020.3.... Read more
[Shadergraph] Causing a recursive subgraph import through file replaceme...
Reproduces in:Version 2019.4.28f1 (1381962e9d08)Version: 2020.3.13f1.629Version: 2021.1.8f1.2516Version: 2021.2.0b1.3029Version: 202... Read more
[Backport] [Shuriken] EmitParams getting overwritten with empty values w...
Reproduction steps:1. Open attached project "Emit_Bug"2. Play the Particle System on GameObject in New Scene (In Editor mode)3. Rest... Read more
[2D][Sprite Shape][URP] SpriteShape alpha value of color not working whe...
\[2D]\[Sprite Shape]\[URP] SpriteShape alpha value of color not working Using URP 2D, SpriteShape is not applying the Alpha value of... Read more
[Backport] In MacOS, ShowModalUtility opens a window but will not immedi...
When opening a new window with ShowModalUtility, the window opens but doesn't draw until an event occurs. This occurs in MacOS only.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor