Search Issue Tracker
Won't Fix
Won't Fix in 2022.1.X
Votes
0
Found in
2021.3.0f1
2022.1.1f1
Issue ID
UUM-1931
Regression
Yes
Custom Shader is showing white color instead of Shader color on some iPads
NOTE THAT THIS IS A BACKPORT ONLY, WHICH GOT TURNED INTO ITS OWN BUG DURING THE JIRA MIGRATION
How to reproduce:
1. Open project "CubeRenderTest.zip"
2. Open the Build Settings and choose iOS
3. Add "testScene" to the "Scenes In Build" list
4. Build the app
5. In the app observe the view
Expected result: The right Cube has a black and red color
Actual result: The right Cube has a white color
Reproducible with: 2019.4.33f1, 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b1
Not reproducible with: 2019.4.32f1
Reproduced with:
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Not reproduced with:
VLNQA00392 - iPad (9th generation), 15.0 iOS
User reproduced with:
iPad Air 4th gen 2020 4GB (MYFY2RU/A)
iPad 6th gen (MR7J2ZP/A)
Apple iPad Pro 11 (2021)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2022.1.X):
There are no fixes planned for this Bug