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[Backport] Line Renderer color is incorrect when using Linear color space
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Line Renderer an... Read more
[Backport] TextureSheetAnimation loops through all frames when Cycles is...
How to reproduce:1. Create a new project2. Import "BulletShell.unitypackage" package3. Drag "BulletShell" (Assets/Particles/Bullet) ... Read more
Motion property of FBX import applies Root Motion Node to all Animation ...
How to reproduce:1. Open project "FBXMotionSelection"2. In the Project window, select FBX "Knight" (in Assets folder)3. In the Inspe... Read more
[Shuriken] Renderer became disable in the Preset of the Particle System ...
Renderer became disable in the Preset of the Particle System which leads pink shaders in the Scene Steps to Reproduce: 1. Create a n... Read more
Importing .obj file of ~500Mb in size freezes when using operating syste...
Steps to reproduce:1. Open the attached project2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window3. Right-c... Read more
Profiler reports nonsensical allocation callstacks when calling native A...
From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more
The name of a Player is not displayed when a Player automatically connec...
Steps to reproduce:1. Create a new project for Android2. Build an app with developer build and autoconnect profiler options enabled3... Read more
[URP]The sizes of LDR_LLLX Textures are wield.
1. Unzip the attached "URP_bug.zip" and open the project inside2. Switch to android target and graphics settings to GLES33. Build an... Read more
Standalone Profiler records Play mode data while Editor is in Edit mode
Steps to reproduce:1. Create a new project2. Open Standalone Profiler (Windows -> Analysis -> Profiler (Standalone Process))3.... Read more
Artifacts after baking GI with certain lighting settings and denoising e...
Steps to repro:1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor