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Locked project browser lose their state in "One Column" mode when anothe...
How to reproduce: Create and open a new project Open two or more Project windows Set all of them to “One Column Layout“ Create a non... Read more
HelpBox visuals in the "Ray Tracing Shader" asset are not aligned with t...
Steps to reproduce: Create a new project Go to "Assets" -> "Create" -> "Shader" > "Ray Tracing Shader" Select the newly cre... Read more
ListView element is rendered in solid black after docking if UI Builder ...
Steps to reproduce: Open the attached project Open the NewUXMLTemplate.UXML asset in UI Builder Observe that the ListView element is... Read more
HelpBox visuals in the "Light Probe Group" component are not aligned wit...
Steps to reproduce: Create a project using the Universal 2D template Select "Main Camera" in the "Hierarchy" Click "Add Component" i... Read more
[WebGPU] error with compute shader and read-only RWTexture
Compute shader errors with WebGPU when an RWTexture is used as read-only. Binding type in the shader (texture) doesn't match the typ... Read more
DepthOfField error when a project is created with both HDRP and URP
Reproduction Steps: 1- Create an empty project (URP or HDRP) 2- In the package manager, add the other rendering pipeline (URP or HDR... Read more
Entities ContentManagement GUIDs are unstable and become different each ...
Steps to reproduce (estimated):1. Open the linked project2. Press 'BUG REPORT → Build Content', then create a new unique directory f... Read more
Capacity-size memory is copied instead of Length-size when using UnsafeU...
How to reproduce:1. Create and open a new project2. In the Package Manager, install the Collections and Mathematics packages3. Impor... Read more
APV Probe Adjustment Volume produces artifacts through out the scene
Steps to reproduce: Clone the project [https://github.com/iM0ve/Spotlight-HDRP/tree/APV] make sure to use APV branch. Open the proje... Read more
Console displays "SerializedObjectNotCreatableException: Object at index...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS