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'NullReferenceException' is thrown on UI.Image.GenerateTiledSprite when...
Reproduction steps: 1. Open the attached 'Test_01' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the Console Expected... Read more
Draw calls that batch in opaque pass do not batch in shadow pass when so...
Reproduction steps:1. Open the user’s attached “1239248-SRP_Batching.zip“ project2. Open the Frame Debugger window (Window > Anal... Read more
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps :- Open attached project- Open scene called "SampleScene"- Build and run(Or alternatively launch de .exe in the project ... Read more
[IL2CPP] Build fails when code has "public ref void* this[int index]" fu...
How to reproduce:1. Open the attached project "unity_project.zip"2. Build for any platform using IL2CPP Expected results: The Player... Read more
[iOS] Memory usage increases when using skinned meshes
Reproduction steps:1. Download and open the attached "MeshMemoryTest.zip" project2. Build the project for iOS3. In the Xcode build w... Read more
Light probe visualization occlusion is not smooth when using the "Progre...
Reproduction steps:1. Open the user’s attached “GPULightProbeVisualization.zip“ project2. Open the “SampleScene” scene3. Open the Li... Read more
[Backport] Build is launched in the wrong Display when Main Display is c...
Reproduction steps:1. Open the attached project "Display test"2. Check your Display settings3. Build and Run project4. Notice that t... Read more
"SerializedProperty m_Enabled has disappeared!" error arpeared in consol...
Steps:1. Open attached project2. Add GameObject to the Hierarchy3. Drag "Test1" script on this GameObject4. Switch Inspector to Debu... Read more
[UI Toolkit] Child buttons and text field's background disappear when pa...
Reproduction steps:1. Open the user's attached "UITKTransitionTesting.zip" project2. Open the "SampleScene" Scene3. Enter the Play m... Read more
[UI Toolkit] Labels width is not extended causing additional empty lines...
How to reproduce:1. Open project "NLBug.zip"2. Enter Play Mode, change the resolution to "16:9", "Full HD", "QHD" or "4K UHD" and ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor