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[UI Builder] Some BuilderInspector Attributes are not reset when using '...
!https://fogbugz.unity3d.com/default.asp?pg=pgDownload&pgType=pgDBAttachment&ixAttachment=423585&sFileName=unsetbuilderi... Read more
Relative Velocity spikes when there are a lot of RigidBody2D GameObjects...
Reproduction steps: Open the attached project Open the SampleScene.unity Scene, located in the /Assets/Scenes folder in the Project ... Read more
[YAMLMerge] Tool is not detecting conflicts in prefab instances
How to reproduce: Download and extract the user-attached “bug.zip“ file In each of the provided example directories modify the comma... Read more
Discrepency between AppleSilicon and Metal in Standalone
The 002-HDMaterials test in HDRP Runtime test suite produce different result between Metal and AppleSilicon. The AppleSilicon versio... Read more
Colors in the "Global Illumination" Scene View Draw Mode panel are not u...
Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more
Reimporting a folder containing Blender files when Parallel Import is en...
Reproduction steps:1. Open the attached “IN-5945.zip“ project2. Open the “SampleScene” scene3. Reimport the “Meshes” folder Expected... Read more
"MissingReferenceException" is thrown when spawning Camera during runtim...
How to reproduce:1. Open the attached project "2022Testing.zip"2. Enter Play Mode3. Switch to the Scene view window4. Exit Play Mode... Read more
[Backport] UI Documents are not opening when pressing the "Open in the U...
How to reproduce:1. Open the attached project "OpenBug.zip"2. In the Project window open the "NewUXMLTemplate.uxml" file3. In the UI... Read more
Frame time increase in HDRenderPipelineRenderCamera and DepthPrepass whe...
Reproduction steps:1. Open the “SampleScene” scene in the attached “Project_21_3_upgraded.zip“ project2. Open Build Settings and ena... Read more
[Backport] Performance cost of looping animations increases over time
Steps to reproduce:1. Open the attached "InflatingAnimationCostBugReport.zip" project2. Open SampleScene in Assets > Scenes3. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field