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"Shader warning in 'Universal Render Pipeline/Particles/Simple Lit': imp...
*Steps to reproduce:* 1. Create a new project with FPS Microgame template 2. Build And Run 3. Observe the Console *Actual resu... Read more
"Shader warning in 'Hidden/Universal Render Pipeline/StencilDeferred': i...
*Steps to reproduce:* 1. Create a new project with Runner Game template 2. Build And Run 3. Observe the Console *Actual result... Read more
Light leaks through walls when Ray Traced Global Illumination is enabled
Reproduction steps: 1. Create a new 3D (HDRP) project 2. Import the attached “Repro.unitypackage” custom package 3. Open the “Ass... Read more
[QuestPro][OculusXR] Right eye flickers with Vulkan and ETFR enabled on ...
Steps to reproduce: 1. Open the attached user's project "TestScenesXRSDK_2022_48f1.zip" 2. Switch to Android Platform 3. Make sur... Read more
"PrefabUtility.ApplyPropertyOverride" method works only every second tim...
How to reproduce: 1. Open the “OverrideBug.zip“ project 2. Open the “SampleScene” 3. Select the “Test“ Prefab in the Hierarchy 4... Read more
NullReferenceException when converting Material Inspector Window to a Fl...
Reproduction steps: 1. Create any new project 2. Create a new Material (Assets > Create > Material) 3. Select the Material from the ... Read more
InvalidOperationException is thrown and the Scene view does not change w...
Reproduction steps: 1. Open the attached “BugCustomDrawModeExeption.zip” project 2. Open the “SampleScene” 3. In the Scene view t... Read more
[macOS] "The progressive CPU lightmapper is not supported on Apple silic...
*Steps to reproduce:* 1. Create a new project 2. Observe the Console *Actual results:* "The progressive CPU lightmapper is not ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific s...
How to reproduce: 1. Open the attached “IN-87826“ project 2. Observe the crash Reproducible with: 6000.0.27f1, 6000.1.0a4 Coul... Read more
[iOS] The Renderer becomes invisible or flickers when GPU Occlusion Cull...
Reproduction steps: 1. Open the “ASDQWE” project 2. Select the “Assets/Mobile_Renderer” asset 3. In the Inspector Window check th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true