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Graph flickers if Set Alive is present in Initialize and particles eithe...
Repro steps:1. Import the attached VFX and add it to the scene2. Observe the circle3. Open the VFX and enable the 'Set Alive' block4... Read more
[Outputs] Lit particles do not support the 'After Post Processing' rende...
Repro steps:1. Create a new VFX2. Convert the output to a Lit Quad output3. Select the output and in the inspector click on the HDRP... Read more
[Subgraphs] Exposing an output make it impossible to open the VFX using ...
Repro steps:1. Create a new VFX asset and open it2. Create a node (i.e. Add), right click on it and convert it to a subgraph operato... Read more
Visual Effect Graph first asset creation is not consistent with other wo...
Visual Effect Graph first asset creation is not consistent with other workflows To reproduce:1. Create a new project2. Install Visua... Read more
[UI] Clicking on the enable toggle of blocks doesn't always work.
Repro steps:1. Create a new VFX Graph and open it2. From a zoomed out view, zoom in a lot in one go (video attached)3. Try to click ... Read more
[VFX Graph] Particle Strip jitters in the Scene and in the Preview window
How to reproduce:1. Open the user's attached "test VFX GRAPH 2020.1.zip" project2. Open the "strip flipbook" Scene3. Observe the "Vi... Read more
[VFX Graph] Debug modes are able to overwrite the capacity on locked ass...
Simple Particle System and Swarm Particle System can not be used again once its capacity set to 0 in Efficiency debug mode when you ... Read more
[VFX Graph] NullReferenceException on selecting the "V" icon while editi...
NullReferenceException error is thrown on selecting the "V" icon from the "Property Bindings" in "VFX Property Binder (Script)" Comp... Read more
[Layout] Unity Layouts save a reference to the currently opened VFX.
Repro steps:1. Open a VFX in the VFX window2. With the VFX window docked, create a new Layout.3. Resize some windows / change the la... Read more
[UX] Blackboard parameters cannot replace inputs connected to another in...
Repro steps:1. Create a blackboard parameter (i.e. a float)2. Connect that parameter to another block or node3. Duplicate the parame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default