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[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce: 1. Create a new VFX and drag it to the Scene 2. Open VFX Asset and attach it to the GameObject 3. Enter Play Mode ... Read more
[Outputs] Lit particles do not support the 'After Post Processing' rende...
Repro steps: 1. Create a new VFX 2. Convert the output to a Lit Quad output 3. Select the output and in the inspector click on the H... Read more
[Subgraphs] Exposing an output make it impossible to open the VFX using ...
Repro steps: 1. Create a new VFX asset and open it 2. Create a node (i.e. Add), right click on it and convert it to a subgraph opera... Read more
Visual Effect Graph first asset creation is not consistent with other wo...
Visual Effect Graph first asset creation is not consistent with other workflows To reproduce: 1. Create a new project 2. Install Vi... Read more
VFX Graph: vfx file is modified without doing any modification
Repro steps: 1. Open the attached project 2. See that vfx_WIP.vfx is not modified 3. Save project or close the project 4. See that v... Read more
[Linux] OnGUIDepth Errors spam the console when docking the VFX Graph wi...
When trying to dock a VFX Graph window in the Editor, a lot of errors spam the console. To reproduce: - start a new project with th... Read more
[Operator] InvalidOnGPU error when connecting GPU attribute to an inline...
Repro steps: 1. Import the attached VFX 2. Compile it and observe the errors. Notes: - Looks like only the output Angles and Size a... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block: unrecognized identifier ‘CameraBuffer’ at kernel CSM... Read more
[Layout] Unity Layouts save a reference to the currently opened VFX.
Repro steps: 1. Open a VFX in the VFX window 2. With the VFX window docked, create a new Layout. 3. Resize some windows / change the... Read more
[UX] Blackboard parameters cannot replace inputs connected to another in...
Repro steps: 1. Create a blackboard parameter (i.e. a float) 2. Connect that parameter to another block or node 3. Duplicate the par... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
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- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true