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UI Mask Component does not apply correctly when Canvas Render Mode is se...
How to reproduce:1. Open the attached “Project_xyz” project2. Navigate to Assets -> Scenes -> System Scene -> Lobby3. Enter... Read more
Creating UI Document with Assets in Hierarchy window throws ALLOC_TEMP U...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create UI Document with Assets (GameObject > UI Toolkit >... Read more
Screen Space Reflections does not read the water surface smoothness corr...
Reproduction steps:1.2.3. Actual result: The reflections fade identically for both near and far objects, regardless of the water sur... Read more
UI Toolkit Dropdown list elements use default color instead of USS color...
How to reproduce:1. Open the attached "IN-126810_Dropdown_hover_bug_test.zip" project2. Open the "SampleScene"3. Enter Play mode4. O... Read more
Player hangs when the "Run in Background" is enabled and active window i...
How to reproduce (estimated): Open the “Test-Project.zip“ project Open Edit → Project Settings → Player → Resolution and Presentatio... Read more
UI Document with Assets gets created in Sample Scene instead of selected...
Steps to reproduce:1. Create new Unity project2. Create two extra Scenes in Project window3. Drag "New Scene" and "New Scene 1" to H... Read more
Add Extension dropdown in the Cinemachine Camera component does not have...
Steps to reproduce: Create a new Unity project and install the Cinemachine package In the Hierarchy, right-click -> Cinemachine -... Read more
BuildOptions.Development is ignored when running a batch mode build for ...
How to reproduce:1. Unpack the "IN-122642_BatchBuild.zip" project to a convenient location2. In project's Assets folder find the "ba... Read more
VisionOS Player Memory Usage continuously rises when the Player has a Vi...
How to reproduce:1. Open the attached “IN-122517.zip” Project2. Build for VisionOS on Xcode3. Open the built Xcode Project4, Open th... Read more
UDN is exporting its symbols from editor binaries
UDN is exporting its symbols from editor binaries and it should not be doing that. To reproduce, run `dumpbin` (or equivalent on mac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS