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Unable to move or look in the Scene view when a debugger is attached
Reproduction steps: Create a project Create a script Open the script with Visual Studio Press “Attach to Unity” In Scene view try to... Read more
Console Errors when Accessing an In-Editor Tutorial Page
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/BoundsControlExamples” scene3. Open “Assets/Tutorial 1”... Read more
Adding a VisualElement child to a Label breaks the Label's worldbounds a...
From a Forum user (https://forum.unity.com/threads/adding-a-visualelement-child-to-a-label-breaks-the-labels-worldbounds-and-flex-be... Read more
unable to select all text when using \r escape character
repro steps: 1. Add label in ui builder2. Set multiple lines of text and add a \r at end of first line3. Try to select all the text ... Read more
EditorTools that draw handles create visual artifacts in the Inspector w...
How to reproduce:1. Open the attached project "SplinesTest.zip"2. Open "SampleScene" Scene3. Select the "Spline" GameObject in the H... Read more
[DOTS 0.5] Hybrid HDRP after build causes " Hybrid Renderer using error ...
Steps to reproduce:1. Open HybridHDRPSamples2. Make a build through BuildConfiguration -> HybridHDRPSamplesBuildSettings3. Go to ... Read more
this.ValueToString(this.rawValue) is called every time when setting Floa...
Reproduction steps:1. Open the attached "1415261.zip" project2. Open the Profiler Window and set it to record in Editor mode3. Open ... Read more
Android NDK is missing when installing it using Unity Hub
Reproduction steps:1. Install Unity Editor with Android Build Support using Unity Hub2. Create a new Unity project3. Go to Edit >... Read more
[VFX Graph] Graph open when dragging to the Visual Effect Component
How to reproduce; Open the attached package Select Visual Effect component in the Hierarchy Drag VFX to Asset Template field Expecte... Read more
Ray tracing shader warning are never displayed in the inspector
Classic warning like "implicit truncation of vector type" are never reported even when there are also additional shader errors. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS