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[Android][Input] Keyboard input field sometimes re-opens after closing it
How to reproduce:1. Open the attached "NewInputSystem" project2. Build and Run the "SampleScene" on an Android device3. Select and t... Read more
Headers in the Inspector are duplicated when using HeaderAttribute
Reproduction steps:1. Open the attached ‘UIToolkitBug' project2. Open the 'Scene'3. Select the 'Bug' GameObject and observe it in th... Read more
The themes are not accessible when using UI Builder
Reproduction steps: Open the “UIBuilderBugs.zip” project Create and open a new UI Document Observe themes Expected result: Dark Them... Read more
[URP] Scene flickers when Scriptable Render Feature copying texture with...
Reproduction steps: Open the user’s attached project Open the SampleScene.unity Scene located in the /Assets/Scenes folder Click on ... Read more
OnClick event can use private method when that method is assigned before...
Reproduction steps:1. Open the attached project "BugRepro.zip"2. Open "SmpleScene" Scene3. Enter Play mode and click on the button i... Read more
Black spots are rendered in Game View windows when multiple Game View wi...
How to reproduce:1. Create a new empty project2. Add multiple Game View window tabs and make them all visible at the same time3. Res... Read more
[NavMesh] NavMeshObstacle placed near the edge of a NavMesh causes isola...
Steps to reproduce:1. Open SampleScene in the attached project ("TestNavMesh2.zip")2. Enter Play Mode3. Select the Scene View4. Sele... Read more
[Linux] "Clear filters" button text is not fully visible in Package Mana...
How to reproduce:1. Create new Unity project2. Open Package Manager (Window > Package Manager)3. Observe Clear Filters button Exp... Read more
Emission colors are incorrect when converting materials from Built-in to...
How to reproduce:1. Open the attached project "UrpMatConversion.zip"2. Select "Render Pipeline" in the Hierarchy window3. Change Ren... Read more
Scene Depth node doesn't return a proper depth value when used in a Deca...
Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS